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Post by Squall Leonhart on Feb 8, 2012 13:27:27 GMT -5
Well, I will be spending 500 EXP to level up from Level 1 to Level 2. That will leave me with 101 EXP unused points.
Here's the stat distribution of the 200 Stat points granted for leveling up.
HP +100 MP + 50 Speed +50
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Post by Squall Leonhart on Feb 24, 2012 16:46:34 GMT -5
Fire Magic Obtained. +500 Exp +200 Gil. Total Exp: 601 Gil: 1200
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Post by Squall Leonhart on Feb 26, 2012 15:11:24 GMT -5
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Post by Malice on Mar 3, 2012 12:27:24 GMT -5
Updated
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Post by Squall Leonhart on Mar 19, 2012 16:18:19 GMT -5
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Lorenzo
Full Member
[A1i:1]
Posts: 159
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Post by Lorenzo on Mar 31, 2012 15:50:38 GMT -5
Updated.
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Post by Squall Leonhart on Mar 31, 2012 16:10:33 GMT -5
Thread End: journeysend2.proboards.com/index.cgi?board=midgarcity&action=display&thread=266
Rewards: - 3000 EXP - 559 EXP from posts - 1000 Gil - 2% Survival Ratio
Accomplishments - Acquired Gunblade Perk Level 1 (+2% Survival Ratio)
Total Rewards: - +3559 EXP - +1000 Gil - +4% Survival Ratio
Experience Use I'll use 1,500 to level up from 3 to 4. Giving me 200 Stats to distribute. Defense +200
I'll use 2,000 to level up from 4 to 5. Giving me 200 Stats to distribute. HP +100 Strength +100
My stats should look like this.
Level: 5 HP: 500 (+25) The (+25) is because of the weapon. Total of 525 MP: 100 Strength: 500 (+200) The (+200) is because of the weapon. Total of 700 Defense: 300 Magic: 100 Magic Defense: 100 Speed: 300
Total Gil: 3,900 Total EXP: 59 (This is my exp left) I think that's all.Also, add a little Lamp as a key item given to me at the end of the Balamb thread.
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Lorenzo
Full Member
[A1i:1]
Posts: 159
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Post by Lorenzo on Mar 31, 2012 16:23:54 GMT -5
Updated
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Post by Squall Leonhart on Mar 31, 2012 16:30:12 GMT -5
Alright, upon realization of how the HP/MP works, I need to adjust my stat usage, so I hope it's possible to reset some of those things. I'm a Level 5, which means I have 800 points to distribute between HP/MP. HP: +600 MP: +200
Level 2: 200 Stats +100 Strength +100 Speed
Level 3: 200 Stats +100 Strength +100 Speed
Level 4: 200 Stats +200 Defense
Level 5: 200 Stats +100 Strength +100 Defense
I adjusted the spending of my HP stat points because with those 200 we get I wouldn't have used the others on it. So, my end stats should look like this.
HP: 800 (+25) from the sword. Total of 825 MP: 250 Strength: 700 (+200) from the sword. Total of 900 Defense: 400 Magic: 100 Magic Defense: 100 Speed: 300
Alright, I think that's how it would be.
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Lorenzo
Full Member
[A1i:1]
Posts: 159
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Post by Lorenzo on Mar 31, 2012 16:35:35 GMT -5
That is absolutely correct. And Updated to reflect that.
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Post by Squall Leonhart on Apr 16, 2012 18:09:05 GMT -5
This will have a ton of updates hehe. Alright first off: Thread Finished: journeysend2.proboards.com/index.cgi?board=midgarcity&action=display&thread=291&page=1
Rewards: Admin EXP Given: +6,000 Post EXP: 475 Obtained: Gunblade Perk Tier 2 Gil: -1,100 Items Obtained: +5 Hi - Potions +3 Phoenix Down +3 Antidote
Gunblade: Augmented Stats by 1,000. Distribution: +600 STR, +200 HP, +200 Magic Defense
New Level 1 CA: 300 + (100*2) = 500 - 10% Discount = 450 EXP spent. Heroic Moment
- Description: After the encounter with Manifest Zero, Squall has become aware of the dangers there are in this world, this has opened a new mindset and willpower to sustain an incredible amount of damage and his body has evolved into sustaining itself even in the direst of situations.
- Damage: None.
- Additional Effects:[Passive Buff]. When Squall's HP has been depleted (dropped to less than 20%), for the next 5 turns he will continue to fight, his body realizes the dangers of the situation, thus increasing his strength by 30%. Usable once per battle.
MP Cost: Leave Blank
New Level 2 CA: No Level 2 CA's, so 600 - 10% = 540 EXP Spent. Continuing the Tree from Storm of Swords Savage Storm
- Description: Squall's gunblade has become sharper and fiercer than before, he rushes towards the opponent, leaping a few inches above it and starts a spinning motion, as he does, the gunblade shoots bullets all over the opponent while the blade slashes him as well.
- Damage: 400
- Additional Effects:None
MP Cost: Leave Blank
New Level 2 CA, upgrading impaling strike tree: 600 + (200*1) = 800 - 10% = 720 EXP Spent. Focus Break
- Description:[Debuff]Squall's strength and skill with his gunblade allows him to not only pierce through his opponent, but also to break the defensive capabilities they hold. As Squall attacks his opponent, the bullets and blade of his weapon break the enemies defenses.
- Damage: 200
- Additional Effects: Removes a defensive buff (Reflect, Protect, Shell, CA's abilities that shroud the enemy with a defensive barrier, etc). [Only one per use] If the enemy is not under the effect of any of those spells, reduce Defense by 10%.
MP Cost: Leave Blank
Total EXP Used: 1,710.
Leveling up from 5 to 6: 3,000 EXP. +200 HP/MP Stats, used as: +200 MP.
+200 Stats used as: +100 Strength +100 Magic Defense
As for stats, if I'm not mistaken, this is how it would look. HP: 800 (+225) from the sword. Total of 1,025 MP: 450 Strength: 800 (+800) from the sword. Total of 1600 Defense: 400 MDefense: 200 (+200) from the sword. Total of 400 Speed: 300
Alright, I think that's all. Open to discussion for the CA's.
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Post by Malice on Apr 17, 2012 15:54:32 GMT -5
Concerning CA's:
Heroic Moment: Denied. Too powerful for a level 1
Savage Storm: Accepted, MP Cost, 120
Focus Break : Accepted MP 100
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Post by Squall Leonhart on Apr 17, 2012 17:02:20 GMT -5
Heroic Moment Description: After the encounter with Manifest Zero, Squall has become aware of the dangers there are in this world, this has opened a new mindset and willpower to sustain an incredible amount of damage and his body has evolved into sustaining itself even in the direst of situations. Damage: None. Additional Effects:[Passive Buff]. When Squall's HP has been depleted (dropped to less than 20%), for the next 3 turns he will continue to fight, his body realizes the dangers of the situation, thus increasing his strength by 25%. Usable once per battle. MP Cost: Leave Blank
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Post by Malice on Apr 20, 2012 11:17:53 GMT -5
Denied. Still too powerful. Continue to fight for 3 turns indicates he could go on after death, combinging this with a 25% strength increase makes it far too powerful for a lvl 1
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Post by Squall Leonhart on Apr 20, 2012 12:33:42 GMT -5
>.> Oh no...he can't continue to fight after defeat, it was just an expression. All the CA does is the 25% increase in strength.
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