Post by Lorenzo on May 3, 2012 16:18:26 GMT -5
Aeons
Aeons are a part of the Yevonite religion, and a key part at that. Thought to be figments of the Fayth's imagination brought to life by magic and god, they play a vital role in the destruction of Sin. The Summoners of Yevon go on a pilgrimage to each of the Temples of Spira, praying to the Fayth at each one, so that they can obtain these Aeons. Eventually, they hope to reach Zanarkand to get The Final Aeon, which is used to defeat Sin. Like Espers, they stay on the battlefield for a time after being summoned. However, unlike with Espers, the summoner is unable to do battle while the Aeon is on the field. Essentially, the Aeon takes the Summoner's place in battle, providing small stat boosts and new abilities for the summoner. Under ordinary circumstances, only followers of the Yevonite religion can obtain Aeons.
Valefor
Description: Valefor is a bird-like reptile with a gold chest plate. Long and loose scales cover her neck and body, and fleshy bat-like yellow wings spread from its back.
Location: Besaid Temple, Spira Continent
Ifrit
Description: Ifrit is a hell hound, to put it simply. A massive beast walking on two legs with long sharp claws and horns. Wearing a flaming loin-clothe, and with fire coming from his jaws with each breath, it’s obvious from first glance that this beast uses flame based attacks.
Location: Kilika Temple, Spira Continent
Ixion
Description: Ixion is a leathery spectral horse, with a large hook-shaped horn. This large unicorn is covered with decorative gold chains, and has an amulet hanging from the tip of its horn.
Location: D’Jose Temple, Spira Continent
Shiva
Description: Shiva is a scantily clad woman, wearing nothing but a transparent cloth neatly wrapped around her waist. Even so, the more inappropriate areas of her body are hidden behind sheets of ice that cover her body, protecting her modesty.
Location: Macalania Temple, Spira Continent
Bahamut
Description: Bahamut, also known as the King of Dragons, is a massive bipedal dragon. With its arms nearly always crossed, its massive wings are the only true color in its body, red and gold. Along its back is a giant golden ring, decorated with the symbol of Bevelle.
Location: Bevelle Temple, Spira Continent
Yojimbo
Description: A large man, dressed in a ceremonial Japanese garb. A large hat casts shadows over his face. He holds several katanas on his back, and a faithful wolf sidekick that follows him everywhere.
Location: Cavern of the Stolen Fayth, Spira Continent
Anima
Description: Anima takes the form of a Venus Fly Trap, but with a mummified corpse within the plants jaws. Chains wrap around the creature, holding its arms against its chest. Only the upper half of the creature’s body is visible, however, as the creature seems to be growing upwards, from a portal in the ground.
Location: Baaj Temple, Figaro Continent
The Magus Sisters
Description: The Magus Sisters are a trio of young girls wearing bug-shaped armor. The three sisters are Cindy, the oldest, with tall and slender frame and red Praying Mantis armor. The middle sister, Sandy, chubby, with bulbous blue Beetle armor, and the youngest sister, Mindy, short and childish, with yellow Bee armor.
Location: Requiem Temple, Spira continent.
Aeons are a part of the Yevonite religion, and a key part at that. Thought to be figments of the Fayth's imagination brought to life by magic and god, they play a vital role in the destruction of Sin. The Summoners of Yevon go on a pilgrimage to each of the Temples of Spira, praying to the Fayth at each one, so that they can obtain these Aeons. Eventually, they hope to reach Zanarkand to get The Final Aeon, which is used to defeat Sin. Like Espers, they stay on the battlefield for a time after being summoned. However, unlike with Espers, the summoner is unable to do battle while the Aeon is on the field. Essentially, the Aeon takes the Summoner's place in battle, providing small stat boosts and new abilities for the summoner. Under ordinary circumstances, only followers of the Yevonite religion can obtain Aeons.
Valefor
Description: Valefor is a bird-like reptile with a gold chest plate. Long and loose scales cover her neck and body, and fleshy bat-like yellow wings spread from its back.
Stats:
- HP – 110% Summoner’s
- MP – 110% Summoner’s
- STR – 100% Summoner’s
- DEF – 100% Summoner’s
- MAG – 100% Summoner’s
- MDF – 100% Summoner’s
- SPD – 100% Summoner’s
Abilities:
Sonic Wing – Valefor flaps its wings, buffeting the opponent. [+25 damage to single target, cannot be blocked.]
Basic Magics – Valefor can use Fire, Water, Thunder, and Blizzard. The level 1 basic elemental spells.
Limit:
Energy Ray – Valefor blasts a laser beam from her beak, slicing into the rock beneath the enemy’s feet, and causing explosions. [+500 Damage to all enemies, 100% Limit Gauge required]
Location: Besaid Temple, Spira Continent
Ifrit
Description: Ifrit is a hell hound, to put it simply. A massive beast walking on two legs with long sharp claws and horns. Wearing a flaming loin-clothe, and with fire coming from his jaws with each breath, it’s obvious from first glance that this beast uses flame based attacks.
Stats:
- HP – 130% Summoner’s
- MP – 80% Summoner’s
- STR – 120% Summoner’s
- DEF – 100% Summoner’s
- MAG – 60% Summoner’s
- MDF – 80% Summoner’s
- SPD – 110% Summoner’s
Abilities:
Meteor Strike – Ifrit breathes a massive ball of flame, throwing it at the enemy at high speeds. [200 Fire Damage single target]
Flame Magics – Ifrit can cast the Fire, and Fira spells.
Embodiment of Fire – Ifrit absorbs fire-based damage, restoring HP from flame spells.
Limit:
Hellfire – Ifrit bathes the target party with a huge dome of fire. Ifrit then rips a chunk of earth from the ground, and hurls it at the dome of flame, which then explodes on impact. [+750 Fire Damage to enemy party, 100% Limit Gauge required]
Location: Kilika Temple, Spira Continent
Ixion
Description: Ixion is a leathery spectral horse, with a large hook-shaped horn. This large unicorn is covered with decorative gold chains, and has an amulet hanging from the tip of its horn.
Stats:
- HP – 100% Summoner’s
- MP – 120% Summoner’s
- STR – 100% Summoner’s
- DEF – 90% Summoner’s
- MAG – 130% Summoner’s
- MDF – 100% Summoner’s
- SPD – 150% Summoner’s
Abilities:
Aerospark – Ixion fires discs of razor-sharp energy at its opponent. [100 Lighting Damage]
Lightning Magics – Ixion can cast the basic Lightning element spells, Thunder and Thundera.
Embodiment of Lightning – Ixion absorbs Lightning element damage, being healed by attacks of that element.
Limit:
Thor’s Hammer – Charging a massive amount of electricity into the tip of its horn, then discharges it, shooting it out in a ball of energy at its opponent, lifting them upward by electromagnetism, where they are electrocuted, and dropped back to the ground. [+1200 Lightning Damage to single target, 100% limit gauge required]
Location: D’Jose Temple, Spira Continent
Shiva
Description: Shiva is a scantily clad woman, wearing nothing but a transparent cloth neatly wrapped around her waist. Even so, the more inappropriate areas of her body are hidden behind sheets of ice that cover her body, protecting her modesty.
Stats:
- HP – 120% Summoner’s
- MP – 120% Summoner’s
- STR – 70% Summoner’s
- DEF – 90% Summoner’s
- MAG – 130% Summoner’s
- MDF – 160% Summoner’s
- SPD – 90% Summoner’s
Abilities:
Heavenly Strike – Shiva creates a large block of ice, that then falls directly on top of the enemy’s head, crushing them. [+200 Ice Damage]
Ice Magics – Shiva can use all the major Ice spells, Blizzard, Blizzara, Blizzaraga.
Embodiment of Ice – Shiva absorbs all Ice element damage, being healed by attacks of that element.
Limit:
Diamond Dust – Shiva blasts a powerful gust of icy wind that results in a thick layer of ice over the entire field. Shiva then snaps her fingers, and that ice shatters, slicing into the opponent. [1200 Ice Damage to enemy party, 100% Limit Gauge required]
Location: Macalania Temple, Spira Continent
Bahamut
Description: Bahamut, also known as the King of Dragons, is a massive bipedal dragon. With its arms nearly always crossed, its massive wings are the only true color in its body, red and gold. Along its back is a giant golden ring, decorated with the symbol of Bevelle.
Stats:
- HP – 140% Summoner’s
- MP – 130% Summoner’s
- STR – 120% Summoner’s
- DEF – 120% Summoner’s
- MAG – 120% Summoner’s
- MDF – 90% Summoner’s
- SPD – 40% Summoner’s
Abilities:
Impulse – Unfolding his arms, Bahamut fires four balls of energy, from each hand and each wing. These balls coalesce in the air, exploding with non-elemental damage. [500 non-elemental damage to single target]
Powerful Magics – Bahamut can cast Fire, Fira, Firaga, Blizzard, Blizzara, Blizzaga, Thunder, Thundara, and Thundaga. Most of the higher-level elemental spells.
Limit:
Megaflare – Performing an uncharacteristically quick backflip, Bahamut lands on all fours, and expels a massive beam of explosive energy from his sharp jaws, absolutely destroying much of the battlefield. [2000 Nonelemental Damage to all enemies. 100% Limit Gauge required]
Location: Bevelle Temple, Spira Continent
Yojimbo
Description: A large man, dressed in a ceremonial Japanese garb. A large hat casts shadows over his face. He holds several katanas on his back, and a faithful wolf sidekick that follows him everywhere.
Stats:
- HP – 140% Summoner’s
- MP – 100% Summoner’s
- STR – 120% Summoner’s
- DEF – 120% Summoner’s
- MAG – 70% Summoner’s
- MDF – 60% Summoner’s
- SPD – 150% Summoner’s
Abilities:
Daigoro – Yojimbo’s wolf jumps forward to take a bite into the enemy. [+50 Damage]
Kozuka – Yojimbo throws a small throwing dagger with startling accuracy. [+100 Damage]
Wakizashi – Yojimbo makes several slashes with his short sword. [+300 Damage to all enemies.]
Limit:
Zanmato – Yojimbo pulls his long sword from a portal in the ground, and then immediately slices the enemy’s clean in half. [Instant death to a single target. 100% Limit Gauge required. Ineffective against bosses]
Location: Cavern of the Stolen Fayth, Spira Continent
Anima
Description: Anima takes the form of a Venus Fly Trap, but with a mummified corpse within the plants jaws. Chains wrap around the creature, holding its arms against its chest. Only the upper half of the creature’s body is visible, however, as the creature seems to be growing upwards, from a portal in the ground.
Stats:
- HP – 150% Summoner’s
- MP – 100% Summoner’s
- STR – 150% Summoner’s
- DEF – 150% Summoner’s
- MAG – 140% Summoner’s
- MDF – 140% Summoner’s
- SPD – 0% Summoner’s
Abilities:
Pain – A powerful laser shoots from Anima’s eyeball, piercing the enemy. [+500 damage, Inflicts the Pain and Silence status ailments on target.]
Limit:
Oblivion – This extremely powerful ability draws the enemy into an alternate dimension, through the portal at Anima’s “feet”. In this dimension, Anima is not bound by the bandages and chains that restrain her in our dimension. Reaching out her arms, the zombified creature punches the enemy, shattering them in body and mind, crushing their perception of reality. [+5000 damage to all enemies. 100% Limit Gauge required]
Location: Baaj Temple, Figaro Continent
The Magus Sisters
Description: The Magus Sisters are a trio of young girls wearing bug-shaped armor. The three sisters are Cindy, the oldest, with tall and slender frame and red Praying Mantis armor. The middle sister, Sandy, chubby, with bulbous blue Beetle armor, and the youngest sister, Mindy, short and childish, with yellow Bee armor.
Stats:
- HP – 130%, 110%, 90% Summoner’s
- MP – 100%, 80%, 140% Summoner’s
- STR – 120%, 140% 60% Summoner’s
- DEF – 100%, 110%, 80% Summoner’s
- MAG – 90%, 60%, 110% Summoner’s
- MDF – 60%, 90%, 140% Summoner’s
- SPD – 100%, 40%, 130% Summoner’s
Abilities:
Razzia – Sandy performs a blackflip, creating a wave of fire. [+500 Damage]
Camisade – Cindy body slams the enemy. [+500 Damage]
Passado – Mindy showers the enemy with projectiles from her stinger. [+300 Damage to all enemies]
Doom – Each of the girls can cast the Doom Spell.
Limit:
Delta Attack – The three sisters position themselves in a triangle around their opponents, where powerful energy connects the three. They perform a sort of synchronized dance, flying through the air, intersecting one another, all the while firing powerful beams of energy at the opponent.[+6000 Damage, all three sisters must have 100% Limit Gauge.]
Location: Requiem Temple, Spira continent.