Post by Armand on May 9, 2011 11:48:44 GMT -5
Becoming Sin
Information: An idea of absolute maddness. And a secret known only to those high up in the Yevon organisation. Sin is reborn each time through the final Aeon. So....if one were to become the final aeon, and defeat the previous Sin. They would become the next sin upon its rebirth. Inheriting all the destroyers powers.
Of course this would first require tricking a summoner into taking you on as their gaurdian. And even then you'd need to get close enough to them to make them choose you as the final aeon....
Abilties Gained
- Unknown
Prerequirements
(-) Must be the Final Aeon
Location
Calm Lands
Special Note: N/A
Defeat Sin
Information: As a summoner the ultimate goal is to defeat sin for Spira's freedom. After defeating sin and bringing te calm, the summoner will die. However will be remembered and granted the name of High Summoner. This however, is merely stalling the inevitable. Sin will returned after the calm is finished.
After another ten years, the destroyer of Spira will return and require another sacrifice.....if only there was another way....
Abilties Gained
- Access to Aeons
Prerequirements
(-) Must be part of the organisation Yevon
Location
Several
Time Compression
Information: Theoretically, if one had such power over time and space. The time compression theory would be possible. In a world were time is compressed, the past and the future are interchangable, and exist at the one time. However such a world would be absolute chaos, life and death existing in an eternal cycle of paradoxical nature.
Time compression, is essentially, the death of the world as we know it. In order to compress time one would need several things...a key....a person who has the ability to shift time and space already. And of course, a knowledge of powerful space time spells. Once a person becomes capable of time compression, great power is bestowed upon them. Giving them the power to hold the sands of time in their hands...and tip it as they see fit.
Abilties Gained
- Shockwave Pulsar: A powerful spell utilizing space and time to utterly devistate an enemies ranks.
- Time Compression: Compress time and space. Throwing the world into absolute chaos.
Prerequirements
(-) Must know at least 2 time/ space magics upgraded fully to level 3
(-) At any point if one loses the key ( Elone) these powers will be taken away.
Location
Several
The Warring Triad
Information: The Warring Triad are 3 statues of incredible power that are said to be the sole reason for magic's existance on the world.Each of the statues represents an ancient god, Demon, Fiend, and Goddess. It is said that these statues were responsible for the war of the Magi, which devistated the western part of the world hundreds of years ago.
Currently the three statues are sealed together in an unknown location. It is said that if the statues are at any point mid aligned, then the power unleashed will reshape the face of the world. However...like magicite...the power of the statues can also be drained...doing so would result in the person who drained them recieving supreme magical power. Becoming the god or goddess of magic themselves.
Abilties Gained
- Ultima: The ultimate magic avalible within the normal magic spectrum.
-Light of Judgement: Burn away entire towns and cities before you ( cannot be used on individuals)
Prerequirements
(-) Must have obtained 2 summon spells
(-) Must have at least 2 level 3 magic spells
Location
Sealed Cavern
Special Note: Although in FFVI the warring triad was used by Kefka for destruction it is perfectly plausable that a good character could also utilize its power.
White Materia
Information: After discovering the power within the Black Materia and sealing it away, the ancients decided that in case someone should manage to somehow get past all their defences. There should be one final hope to counter the Black Materia. This counter. Was the white materia. The white materia was itself, the possessor of a powerful holy magic. At the time, the cetrans feared its power almost as equal as they did the Black.
Holy did have the power to stop the black materia. But at the same time it also wiped clean the earth of everything it considered a threat to the planet. At the moment the white materia is lying dormant. Where? Well nobody quite knows really. The location of the white materia is a secret that died out with the last of the knowledgeable ancients. Iflana. However....if one were to find a cetran....have them talk to the planet....then maybe its location could be uncovered.....
Abilties Gained
- Holy ( Lesser): A powerful holy spell that burns away evil in its path.
-Holy ( Saviour): The user must pray to the planet, with all their heart and soul. To send forth the power of the holy spell to destroy whatever threatens the planet. Note that this spell requires there to be an iminant threat present that has the intention of destroying the planet.
Prerequirements
(-) To utlilize holy materia, one must be pure of heart.
(-) To use the Saviour holy spell one must first know 3 level 3 magic spells.
Location
On Aerith's head.
Special Note: Although Aerith will start out with the holy materia on her person, she will be UNABLE to use it unless she partakes in the quest.
Black Materia
Information: Long ago the ancients with their mastery over magic discovered a spell so powerful that it threatened the worlds very existance. Thus it was sealed away inside a materia orb, and guarded by a paradoxical spell to ensure that no living being could ever have that much power. Today the black materia still exists. With the power to cast the ultimate spell meteor and bring about the death of worlds.
The trick however, is finding where exactally the ancients hid it...and a way to get past their seals and the monsters they left behind to guard it. Once a person has obtained the Black Materia it is possible for them to summon meteor. However it would take a true madman to even attempt such a feat. As summoning meteor would ultimatly bring about the apocolypse.
Abilties Gained
- Meteor ( Lesser): Summons a mid sized meteor to crash down and obliterate opposition
-Meteor ( Apocolypse): Summons a meteor of such great size that any impact will ultimately result in the destruction of said planet. This takes 7 days. ( Will trigger a Plot event encompassing those days)
Prerequirements
(-)To utilize the Black Materia one must be evil of heart.
(-) In order to summon meteor you must first have 3 level 3 magic abilities, otherwise the process of summoning would drain you of all magic power. Killing you.
Location
Temple of the Ancients
Information: An idea of absolute maddness. And a secret known only to those high up in the Yevon organisation. Sin is reborn each time through the final Aeon. So....if one were to become the final aeon, and defeat the previous Sin. They would become the next sin upon its rebirth. Inheriting all the destroyers powers.
Of course this would first require tricking a summoner into taking you on as their gaurdian. And even then you'd need to get close enough to them to make them choose you as the final aeon....
Abilties Gained
- Unknown
Prerequirements
(-) Must be the Final Aeon
Location
Calm Lands
Special Note: N/A
Defeat Sin
Information: As a summoner the ultimate goal is to defeat sin for Spira's freedom. After defeating sin and bringing te calm, the summoner will die. However will be remembered and granted the name of High Summoner. This however, is merely stalling the inevitable. Sin will returned after the calm is finished.
After another ten years, the destroyer of Spira will return and require another sacrifice.....if only there was another way....
Abilties Gained
- Access to Aeons
Prerequirements
(-) Must be part of the organisation Yevon
Location
Several
Time Compression
Information: Theoretically, if one had such power over time and space. The time compression theory would be possible. In a world were time is compressed, the past and the future are interchangable, and exist at the one time. However such a world would be absolute chaos, life and death existing in an eternal cycle of paradoxical nature.
Time compression, is essentially, the death of the world as we know it. In order to compress time one would need several things...a key....a person who has the ability to shift time and space already. And of course, a knowledge of powerful space time spells. Once a person becomes capable of time compression, great power is bestowed upon them. Giving them the power to hold the sands of time in their hands...and tip it as they see fit.
Abilties Gained
- Shockwave Pulsar: A powerful spell utilizing space and time to utterly devistate an enemies ranks.
- Time Compression: Compress time and space. Throwing the world into absolute chaos.
Prerequirements
(-) Must know at least 2 time/ space magics upgraded fully to level 3
(-) At any point if one loses the key ( Elone) these powers will be taken away.
Location
Several
The Warring Triad
Information: The Warring Triad are 3 statues of incredible power that are said to be the sole reason for magic's existance on the world.Each of the statues represents an ancient god, Demon, Fiend, and Goddess. It is said that these statues were responsible for the war of the Magi, which devistated the western part of the world hundreds of years ago.
Currently the three statues are sealed together in an unknown location. It is said that if the statues are at any point mid aligned, then the power unleashed will reshape the face of the world. However...like magicite...the power of the statues can also be drained...doing so would result in the person who drained them recieving supreme magical power. Becoming the god or goddess of magic themselves.
Abilties Gained
- Ultima: The ultimate magic avalible within the normal magic spectrum.
-Light of Judgement: Burn away entire towns and cities before you ( cannot be used on individuals)
Prerequirements
(-) Must have obtained 2 summon spells
(-) Must have at least 2 level 3 magic spells
Location
Sealed Cavern
Special Note: Although in FFVI the warring triad was used by Kefka for destruction it is perfectly plausable that a good character could also utilize its power.
White Materia
Information: After discovering the power within the Black Materia and sealing it away, the ancients decided that in case someone should manage to somehow get past all their defences. There should be one final hope to counter the Black Materia. This counter. Was the white materia. The white materia was itself, the possessor of a powerful holy magic. At the time, the cetrans feared its power almost as equal as they did the Black.
Holy did have the power to stop the black materia. But at the same time it also wiped clean the earth of everything it considered a threat to the planet. At the moment the white materia is lying dormant. Where? Well nobody quite knows really. The location of the white materia is a secret that died out with the last of the knowledgeable ancients. Iflana. However....if one were to find a cetran....have them talk to the planet....then maybe its location could be uncovered.....
Abilties Gained
- Holy ( Lesser): A powerful holy spell that burns away evil in its path.
-Holy ( Saviour): The user must pray to the planet, with all their heart and soul. To send forth the power of the holy spell to destroy whatever threatens the planet. Note that this spell requires there to be an iminant threat present that has the intention of destroying the planet.
Prerequirements
(-) To utlilize holy materia, one must be pure of heart.
(-) To use the Saviour holy spell one must first know 3 level 3 magic spells.
Location
On Aerith's head.
Special Note: Although Aerith will start out with the holy materia on her person, she will be UNABLE to use it unless she partakes in the quest.
Black Materia
Information: Long ago the ancients with their mastery over magic discovered a spell so powerful that it threatened the worlds very existance. Thus it was sealed away inside a materia orb, and guarded by a paradoxical spell to ensure that no living being could ever have that much power. Today the black materia still exists. With the power to cast the ultimate spell meteor and bring about the death of worlds.
The trick however, is finding where exactally the ancients hid it...and a way to get past their seals and the monsters they left behind to guard it. Once a person has obtained the Black Materia it is possible for them to summon meteor. However it would take a true madman to even attempt such a feat. As summoning meteor would ultimatly bring about the apocolypse.
Abilties Gained
- Meteor ( Lesser): Summons a mid sized meteor to crash down and obliterate opposition
-Meteor ( Apocolypse): Summons a meteor of such great size that any impact will ultimately result in the destruction of said planet. This takes 7 days. ( Will trigger a Plot event encompassing those days)
Prerequirements
(-)To utilize the Black Materia one must be evil of heart.
(-) In order to summon meteor you must first have 3 level 3 magic abilities, otherwise the process of summoning would drain you of all magic power. Killing you.
Location
Temple of the Ancients